lyst Wrote:Edit it works. Btw the sand in Venice should be out of bounds.
just if it would be as easy to add as to write
expect*
Great work guys. Seeing Alcatraz aswell was a pleasant surprise. You even got the little teleports with the names working which is great.
Some little things I noticed:
The ceiling glass breaking thing in School 1 is pretty weird, it doesn't break and stuff becomes invisible when you go through it. Any way to bypass that?
You can go through stuff you haven't opened/broken like pool entrance in school 2/ vents in Alcatraz or glass in general but meh who cares right?
Also a request for the future: Please change the background of your signature in Venice to a more brownish colour or something.
I don't mind you putting your signatures into the levels you converted, I thought it was pretty cool when I ran into it in Kona since it's like a part of the level.
In Venice on the other hand... *cough* It's like hitting my face with a brick.
I can see an orange blob when I'm on the other side of the level etc etc.
ye i know it is pretty noticable
the problem is that exatly that one texture uses compression that we can't handle right now, so i had to just fill the gap with this signature, same was with motox back in days.
I steel waiting for the levels :roll:
You also have the wonderful problem of having too many levels. :
The levels under Venice are cut off in the change level menu offline or while using the alternative change level menu online.
Fixing it will probably be a bit annoying. You'd need to split up the master_level_list array into two different arrays, make a seperate menu for the second part of the levels, make sure everything works together etc etc or alternatively find a way to scroll like in the movies menu.
EDIT: or not *cough* Actually it was extremely easy to fix.
Code:
#01190 CreateAndAttachMenu STRUCT{
type = scrollingmenu[
id = change_level_menu
x = 160.0
y = 70.0
w = 300.0
h = 400.0
num_visible = 19
I changed the type of change_level_menu from "verticalmenu" to "scrollingmenu" + you need to to add the number of lines you want visible.
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Here's an edited vanilla game.qb file, unzip in your scripts folder etc
Level Mod scrolling level menu
alcatraz not workin for me :s
@coolsnake actually i made it scrolling menu like months ago, but adding game.qb will introduce deeper incompatibility with mods, or i should include longer chat and some other handy things in there. i'll think about it, if ppl agree, i can include it in mod. problem is that my gamemenu.qb is tweaked much more with debug, replay, skip to restart and other shit
Lalita Wrote:alcatraz not workin for me :s
i was playing 3mins on alcatraz and my thps3 got freeze.
shin Wrote:i was playing 3mins on alcatraz and my thps3 got freeze.
ey shin, even oil is glitchy on your laptop