New Posts | My Posts


THPS3 LevelMod Full


Giel
05-16-2012, 22:27

What? 180!?

Posts: 202
Joined: Dec 2011
Demo Wrote:
Giel Wrote:only downhill jam needs some fixes i think

Demo Wrote:- added downhill jam. this map is provided as is since it never meant to be finished Tongue maybe we'll fix it when we'll have better tools.
(Y)
Quote this message in a reply


wild786
05-17-2012, 00:23

w!Ld

Posts: 1,507
Joined: Jun 2008
is it possible to make it so that you don't lose speed while in combo when you go thru teleports in alcatraz

[Image: kisspng-ultimate-mortal-kombat-3-mortal-...219300.png]
Quote this message in a reply


Demo
05-17-2012, 02:34

ლ(ಠ益ಠლ)
| Website
Posts: 962
Joined: May 2011
wild786 Wrote:is it possible to make it so that you don't lose speed while in combo when you go thru teleports in alcatraz
your speed actually resets to fixed value. so if your speed will be smaller that this value, you'll speed up.
i've got such idea to keep speed through teleports, but th3 is not that flexible and those few ways to implement it that vadru tried are buggy. so we decided to keep fixed value.

-
Youtube Channel | THPS2 Cumulative Patch | THPS3 LevelMod | THPS3 Project 512x | Tony Hawk's Games Wiki
-
Quote this message in a reply


PoWerFuQ
05-20-2012, 18:25

Wannabe

Posts: 53
Joined: Oct 2011
It looks amazing! Graf doesnt work in some of the maps now though at all. Schools and Alc Sad
Quote this message in a reply


Demo
05-20-2012, 19:16

ლ(ಠ益ಠლ)
| Website
Posts: 962
Joined: May 2011
PoWerFuQ Wrote:It looks amazing! Graf doesnt work in some of the maps now though at all. Schools and Alc Sad
oh ye we just talked abt it online Tongue

-
Youtube Channel | THPS2 Cumulative Patch | THPS3 LevelMod | THPS3 Project 512x | Tony Hawk's Games Wiki
-
Quote this message in a reply


tenkae
06-22-2012, 03:05

Noob

Posts: 2
Joined: Jun 2012
Ok so I've been obsessed with Oilrig ever since MuDDa and Ksk were working on them, tried to help them with them, and now I find this.............. AMAZING. I can't believe its sitting right infront of me, completely textured........... except this one pipe! I'm not bashing your work, I'm completely stoked you got the inverted poly's fixed (on mudda's and kyle's you could see textures on underside, as if broken polygons were really just flipped). I just didn't see this anywhere yet and wanted you to know. If you get this fixed, it'll be absolutely perfect. I'm already trying to get a hold of ksk/kyle, I know he'll want to see paris finished.


Attached File(s)
.jpg  Untitled.jpg (Size: 246.05 KB / Downloads: 143)
Quote this message in a reply


shin
06-22-2012, 07:03

old.
| Website
Posts: 2,857
Joined: Jun 2008
wow

Legend of thps3 is back. wb :Original

http://pl.youtube.com/user/prozshin
Quote this message in a reply


Esk8
06-22-2012, 08:06

Three-sixty!

Posts: 505
Joined: Oct 2008
Tenkae Ohmy sup
Quote this message in a reply


Nevermind
06-22-2012, 10:26

Officer Dick

Posts: 844
Joined: Feb 2010
also seen this. and wb lol

“During times of universal deceit, telling the truth becomes a revolutionary act”
Quote this message in a reply


Demo
06-22-2012, 11:32

ლ(ಠ益ಠლ)
| Website
Posts: 962
Joined: May 2011
tenkae Wrote:except this one pipe!
known bug, this pipe may randomly appear there with slightly different colors.

[Image: oilrigpipe.th.jpg]

unfortunately similiar thing happens in paris, after editing qb file, but i think invisible ramp is a cost for enabled graffiti, ctf, cz, koth games.

-
Youtube Channel | THPS2 Cumulative Patch | THPS3 LevelMod | THPS3 Project 512x | Tony Hawk's Games Wiki
-
Quote this message in a reply



Forum Jump:

User(s) browsing this thread:
1 Guest(s)
Contact Us | Chapter 3 | Lite (Archive) Mode | RSS Syndication Return to top