Nope. The main problem with the flips and rolls system is that it doesn't work in "vert air". I tried to circumvent that with making the game believe that it doesn't take place in "vert air".
A problem that arises from doing that is that the camera follows the player wile flipping/rolling which resulted in very jerky camera movement that you could see in older versions. It is much less of a problem when doing it on the ground because the camera is behind the player. It is a problem in vert air because the camera is at a different position.
In version 1.7.3/1.8 this was semi-fixed by freezing the player in the air. The camera was still a bit jerky but atleast you could see where you were going to land.
Now I also made the camera position static while in the air so that it keeps the default in vert air camera position while doing the flip.
EDIT:
After playing around with this for a bit, I decided not to add it because the freezing of tricks in midair for even a quarter of a second was very disruptive for gameplay. I changed the flips and rolls a bit. They are a lot more fast paced in QP's now and the camera is still jerky but atleast it doesn't interrupt gameflow.
I also uploaded my newest version.
Changelog 1.9 (14/1/2012)
- Able to Spine Transfer the thicker QP's in Tokyo
- Boneless/Bean Plant/Fast Plant don't just use Boneless animation anymore (see
this thread for more info)
- Fixed level out exploit
- Further trick speed tweaking
- Changed name of Heelflip Darkslide back to Layback Sparks
- Made kickflip the nollie animation for backfoot kickflip
- Made heelflip the nollie animation for backfoot heelflip
- Fixed speed bug with Sackplant
- Added Beni Fingerflip to tricklist
- Able to hold Kickflip to Crail/Indy/Melon like real grabs
- Added Kickflip to Crail/Indy/Melon to tricklist
- Overhaul of grab system, is now eerily close to the one in THPS4
- Added blending to all my created tricks
- Changements to Flips & Rolls in QP
Noteworthy is that there was some nearly unnoticeable delay in the execution of the double tap grabs. I was able to fix that and they feel extremely responsive now, just like in THPS4.
I pretty much added everything I wanted to add. For my next, probably final, version I'll add all the unused special tricks. Please use them at your own discretion since they will crash other people's clients that don't use my mod.