Tony Hawk Pro Skater 3

Full Version: Editing TDX files
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Can some1 give me a quick tutorial for editing TDX files?
When I export them, I'll get the png.tga files. I can only open with Photoshop cs5(im fine with that)
Then when I want to save it, I'll find a problem. When I save it, it get's another extension.

Ok, if u found an solution for that. What do I need to do after?
you should save 'em as TGA files, 32-bit, with NO RLE compression. then check file name. it must end in .png.tga like "JKU_Ware_floor01.png.tga" if not, then rename it manually.
now you can use tdx tool to put your new texture in the game Original
Demo Wrote:you should save 'em as TGA files, 32-bit, with NO RLE compression. then check file name. it must end in .png.tga like "JKU_Ware_floor01.png.tga" if not, then rename it manually.
now you can use tdx tool to put your new texture in the game Original
So I have a orginal file > edit it > save in the map where the orginal file is > delete old > rename the new as the old one > use the replacer?

And you know some easier programm to edit? I can't draw straight lines like in paint :/
I guess, there's no any other program written for thps TDXediting. don't think it's very hard, but at least tdx format is needed. whatever.

I usually do it in this way:
1) create new folder
2) drop there .tdx file
3) unpack it
4) edit texture
5) save it
6) pack it back to .tdx
7) put tdx back in lev folder

you know it's pretty easy. maybe photoshop, as well as paint.NET, saves exported TGA files with "xxxx.png" name. then you only have to add ".tga" there.
if you hold shift in photoshop, it matches 2 clicks. if you want a perfect horizontal line, use a grid (ctrl + ' )
Reference URL's